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Mtg commander
Mtg commander











The big takeaway here is to pay attention to your commander’s color identity. On the other hand, if your commander is Kenrith, the Returned King, you can put any cards you want in your deck because Kenrith’s color identity is all five colors. For example, if your commander is Kess, Dissident Mage, you can only play blue, black, and red cards (or cards that are a combination of these colors). This is because it has five activated abilities, each one costing a different color.Īs for how this all relates to your commander, each colored mana symbol that appears on a card in your deck must also appear on your commander. Kenrith, the Returned King’s color identity is actually all five colors, even though it only requires white mana to be cast. For example, Kess, Dissident Mage’s color identity is blue-black-red, because its mana cost consists of those three colors. In a multiplayer Brawl game, each player’s starting life total is 30.A card’s color identity refers to which colored mana symbols appear on it. 903.12f In a two-player Brawl game, each player’s starting life total is 25.903.12e If a player’s commander has no colors in its color identity, that player’s deck may contain any number of basic lands of one basic land type of their choice.In other words, the minimum deck size and the maximum deck size are both 60. 903.12d A player’s deck must contain exactly 60 cards, including its commander.

mtg commander

903.12c A player designates either a legendary planeswalker or a legendary creature as their commander.903.12b Brawl decks are usually constructed using cards from the Standard format.Brawl games use the normal rules for the Commander variant with the following modifications. 903.12a Brawl is an option for a different style of Commander game.903.10a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game.All other rules for ending the game also apply. 903.10 The Commander variant includes the following specification for winning and losing the game.903.9a If a commander is a melded permanent or a merged permanent and its owner chooses to put it into the command zone this way, that permanent and each component representing it that isn’t a commander are put into the appropriate zone, and the card that represents it and is a commander is put into the command zone.This replacement effect may apply more than once to the same event. 903.9 If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.A commander cast from the command zone costs an additional for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.” 903.8 A player may cast a commander they own from the command zone.

mtg commander

  • 903.7 Once the starting player has been determined, each player sets their life total to 40 and draws a hand of seven cards.
  • mtg commander

    Then each player shuffles the remaining 99 cards of their deck so that the cards are in a random order.

    mtg commander

    903.6 At the start of the game, each player puts their commander from their deck face up into the command zone.













    Mtg commander